Condensed Tobin's Spirit Guide
Overall Gameplay Concept: This is explained more thoroughly in the Handbook. You are given a gizmo called the SHaRC which acts as your navigational device for the game. Input a "haunt valence" into the SHaRC and it will lead you to the next clue site. When you solve a puzzle enter it into the custom software known as OWL. A correct answer will give you a new "haunt valence" and therefor a new clue site. Each answer corresponds to a descriptive category about the ghost you are hunting. Fill in enough of these categories and the SHaRC is able to lock onto the ghost itself and capture it. After you capture the ghost you can review its life story in the form of a simple movie, by entering the "invoice code" into the OWL.
Location 1: Woodfin Suites Conference Room,
Emeryville
Description: After a slide show presentation
covering your equipment and reference materials, a ghost is released
into the room for your first capture. The lights go out, and the
slide show turns to wavy red static. The name tags on the
registration poster glow to reveal the words "Testing",
"Skeptics", and "Equipment". A dog is heard
barking and growling.
A1:
Posters
A2:
Training instructions tell you "Bacon Ripple" is his
favorite flavor.
A3: Barking
Dog
A4: Slide
Static
A5: Method of death is inferred.
Location
2: Borders Book Store
Description: You are handed a
flyer for a dog show.
A6: Flyer
Location
3: Park at end of Powell
Description: After a
successful game of Fricket, you recieve a chewed up Frisbee.
A7:
Frisbee
Invoice
Code: Loyalty
Sent to Chinatown for first assignment.
Location 1: Saint Mary's Park, San Francisco
Description:
Flower shape on playground has an image of a dragon in an "S"
shape with the letters L I M E radiating outward.
B1:
Flower
Dragon
B2: Inferred from
dragon
Location 2: Grant Avenue
Description:
A rack of rubber chickens with recipe cards in their
stomachs.
B3:
Recipes
Location
3: Portsmouth Square Park
Description: A small vial of
rice has a tag reading "Your name painted on a single grain of
rice!". Details of colored dots around the name are only visible
under a magnifying glass.
B4:
Name on
rice
Location 4: DVD store on Grant
Description:
A bootleg DVD of Super Fighters 2!
B5: Super Fighters
Cover, Super
Fighters Movie
Location
5: Fortune Cookie Factory
Description: A bag of fortune
cookies with special fortunes inside.
B6:
Fortunes
Location
6: St. Mary's Church
Description: A fan with letters
written across the top and a strip of paper with a list of words.
B7:
Fan,
Paper
Invoice Code: Dishonor
Capture ghost at the gates of Chinatown. Sent to
Sports Basement in he Presidio for next assignment.
Location 1: Chrissy Field Beach
Description: The
pirate has cursed his buried treasure, and if you lay your eyes on
it, you'll melt like that Nazi in Raiders. Two team members must be
blind-folded and the rest of the team will guide them to each buried
treasure. Collect a coin from each spot and match it with the
non-cursed items in the chest.
C1:
Coins,
Chest
Location
2: Pet Cemetery
Description: Photos of gravestones at
the pet cemetery have a ghostly blur concealing the name. Teams match
photos to gravestones to get the names. Each grave has a flag with a
color and number on it.
C2:
Photos,
Solve
Data
Location 3: Fort Point
Description:
A CD of "All for me Grog", the song you'll never stop
singing.
C3: All for me Grog CD
Cover, mp3
Location
4: Eagle Point
Description: A log book detailing some
competitive naval plunderment.
C4: Log
Book
Location 5: Baker Beach
Description:
A set of conch shells with onomatopoeia-ish things written on
them
C5: Map,
Sounds
Location
6: Battery Chamberlain
Description: A few very large
sand dollars, which were unfortunately stolen or destroyed before
many people got to see them, or we documented them.
C6:
Example sand
dollar . If you traced the marking of each one (using the
provided tracing paper), they would create roman numerals for the
death date, 5/18/1715
C7: In Tobin's
Invoice Code: Greed
Location 1: Musee Mechanique
Description: You are
given a set of "snakes" which you must match up with
machines in the Musee. You are told by the OWL to get a fortune from
the wizard.
C1:
Snakes
C2:
Fortune
Location 2: In-N-Out Food Court
C3: 3
Ring Circuses
Location 3: Ben and Jerry's Stand
C4:
Animal Crackers
Location
4: Pier 39 Carousel
C5:
Kids Activity
Book
Location 5: Outside Auquarium
Description:
A poster outside the Aquarium reads "I'm on to you, ghost
patrol. I've haunted your OWL. :-{(>" . Entering the
emoticon into the OWL reveals the juggler animation.
C6:
Juggler
Location:
Pier 37 deck
Description: Portrait cut-outs all have strange
beards and some aspects flouresce when you take a flash picture.
C7:
Photo Boards - cannonball,
clown,
fatlady,
knifegirl,
ringleader
Invoice Code: Heartbreak
Come back to hotel for next
assignment. Teams were scrambled to Artist, Fortune Teller , or Rock
Star to avoid excessive crowding.
Location 1: Emerson House
Description: Artist's studio
with a series of suicide themed paintings and a model under a "shine
kit" in one room, and a very simple portait in another.
E1:
Pain'tings,
Worksheet
E2:
Sketch,
Painting,
Palette,
Painting
under UV, Palette
under UV
Location 2: Ashby House
Description:
Several hidden messages around the house, and a colorful letter full
of gibberish.
E3: Letter
from resident Cryptic
Letter
Location 3: Deakin House
E4:
Collage
Location
4: Halcyon Park
E5: Janus
Location
5: Shattuck House
E6: Line
Art 1
E7: Line
Art 2
Invoice Code: Duality
Location 1: House
Description: Backyard graveyard
with a sign that says "Dig Your Own Grave". Of course, the
graves are unmarked until you shine UV on them to find your team's
motto. After you've dug up your bones, you go inside the house and
get a rack of potions.
F1:
Bones (actual
bones were molded clay, but folding this down the middle and cutting
out the shapes should have the same result)
F2:
Potions
Location
2: Virginia Street
F3: Symbol
Stars
Location 3: San Carlos Street
House
Description: A Fortune Teller's home. Here teams find
a Ouija Board, a set of divining dice, and a deck of Tarot cards.
Invoice Code: Denial
Location 1: Woodfin Suites Hotel Room
Description: You head back to the Woodfin Suites to capture and infamous hotel room ghost. You are first sent to a hotel room with a bunch of golden records strewn about and a tv displaying this static.TV static
The TV static is just a clue to tell teams to look under the toilet lid for the worksheet for this puzzle.
Location 2: Woodfin Suites Conference Room
Description: You
head back down to the conference room and are given a bag of empty
liquor bottles with a note explaining that there were mysterious
howling sounds coming from them. You were allowed to use the
conference room for solving. Here is a picture of the bottles, though
we can't think of a way to put this one online that is in anyway
solvable. Once you have the bottles in order you fill them with water
in order to play a song. The level that you fill the bottle indicates
a part of the answer. When you finished you were given some tablature
and a chord chart.
G3: Bass Tab, Guitar Tab, Chord Chart
Location 3: Inkwell studios:
Description: A short
distance away you picked up a sheet of temporary tattoos from a
tattoo parlor. G4: Tattoos Location
4: Back
at the Woodfin Suites G5:
Partridge
(sort of unwebable. Maybe we can think of something) Location
5: Christie
Park Description:
Not
far from the hotel you found an audio CD entitled "My Badass
Mix" G6:
CD cover Track 1 G7: Inferred Invoice Code: Opus Lake Merritt Park, Oakland -
Persnickety Poltergeist Location 1: Lake Merritt Lawn Bowling Courts Description: After capture the last of the nighttime
ghosts. The ShaRC would display a "containment breach"
error. Bottom-line, a ghost is messing with our stuff and we want you
to go take him out. Head to Lake Merritt park in Oakland to find you
next dossier. You meet the Bocce Ball coach on the greens. There is a
set of balls set in place that you do not move. You throw another set
of balls and based on the ball's proximity to white ball, the coach
will shout words like "Great" or "Wonderful!" H1: Bocce Location 2: Lake Merritt Gazebo H2: Nerd
Battle Ship Location 3: Lake Merritt
Labyrinth H3: Dice Location 4: Lake Merritt
Fountain H4: Atomic
Masons Location 5: End Game H5: Tetris
Boggle Location 6: 20th
and Harrison Description: Back at the
park you are given a stack of cards and some stickers. The file here
is the front and the backs of the cards, if you were to print
double-sided. H7: Given in dossier Invoice Code: Adventure Hill Top Cemetery - Ghostly
Glob Location: Hill
Top Cemetery Description: After
you have caught the Poltergeist, Alan, he immediately haunts your Owl
and begins speaking to you. After a brief conversation you make a
tenuous agreement with Alan that you will let him go if he helps you
find a way to destroy the Ghostly Glob. You learn that in order to
defeat the glob, you need help each ghost journey to the "great
beyond". Each ghost has left a clue behind. Think of what is
keeping the ghost on earth and use that as an insight to solve the
puzzle. As you work, Alan will offer you help if you tell him your
thoughts and verify when a ghost has been eliminated. If you want to
play along in the owl software, you need to first capture Alan (lock
onto the persnickety poltergeist, and then type the Invoice code
"adventure" into the trap. After the movie, finish the
conversation with Alan by typing "yes" and "ghostly
glob" at the appropriate time. He should then help you along as
you share with him your insight. Each clue has a slime container next
to it which, if you did careful research throughout the game, will
identify the corresponding ghost and help you solve the puzzle more
quickly. You can review the ghost's movie at any time by typing in
its invoice code. I1:
Training I2: Pirate I3: China
Town I4: Circus
I5: Fortune
Teller I6: Bipolar I7: Rock
Star After you
solve all the puzzles the Ghostly Glob is defeated! After a short
speech from Alan the game is over.
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Description: You find a
maze set up with GC members sitting in the middle. You must drive an
RC car to the center of the maze and retrieve the next clue: a 12
sided die and some slips of paper.